Here are the official patch notes of Season 13 of Apex Legends including map changes, ranked changes and more.
Season 13 of Apex Legends, called Saviors, is releasing on 10th May 2022 and with every new season comes a new Legend. We have already been introduced to the new Legend, called Newcastle, who is the long-lost brother of Bangalore. The quips between these two in Season 13 should be interesting! Here are the abilities of Newcastle if you didn’t already know:
- PASSIVE: RETRIEVE THE WOUNDED – Drag allies as you revive and protect them with your Revive Shield.
- TACTICAL: MOBILE SHIELD – Throw a controllable drone that creates a moving energy shield.
- ULTIMATE: CASTLE WALL – Leap to an ally or target area and slam down, creating a fortified stronghold.
There are some changes that have been made to Storm Point with one of the main ones being that there is a new POI with the beast that was taken down in the season trailer and this location is called the Downed Beast, which of course has high-tier loot. There are also four IMC Armories around the map where you will need to kill Spectres to get better loot.
The maps in rotation for the season are:
- World’s Edge
- Storm Point
- Olympus
The 2 hour rotation between the maps has been reduced but the patch notes do not state the time it has been changed to. It is likely that the map rotation will now be an hour between each map, but we will let you know if an official announcement is made on the time change.
The weapons in the Replicator / Crafting have been changed from Flatline and Longbow to the R-301 Carbine and Rampage. This means that these weapons will no longer be found in floor loot.
The Spitfire has now been removed from the Care Package and has been replaced with the Mastiff. There are many changes that have been made to the Spitfire so it is more balanced for a weapon found in floor loot. The changes that have been made are:
- Damage decreased from 19 to 18
- Purple & Gold Magazine capacity reduced from 55 to 50
- Crouched hipfire spread increased
- Removed barrel attachment slot
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Increased reload time from 3.2 to 3.4
- Draw time increased to 0.8 from 0.7
- Holster time increased to 0.75 to 0.65
- Raise time increased to 0.65 from 0.55
- Lower time increased to 0.6 from 0.5
You can read the official Season 13 Apex Legends Patch Notes by Respawn below:
NEW LEGEND: NEWCASTLE
HEROIC DEFENDER
For years, Newcastle defended the small town of Harris Valley, making it a safe haven for all who lived there. Now to fulfill that mission and continue defending his home, he’ll have to prove himself a hero among Legends. In the Apex Games, Newcastle can use his Knockdown Shield to protect his squad mate as he revives them, and even drag them out of harm’s way. He can charge into the fray with a Mobile Shield, blocking weapon damage and deflecting grenades, while his Ultimate erects a fortified Castle Wall.
PASSIVE: RETRIEVE THE WOUNDED
Drag allies as you revive and protect them with your Revive Shield.
TACTICAL: MOBILE SHIELD
Throw a controllable drone that creates a moving energy shield.
ULTIMATE: CASTLE WALL
Leap to an ally or target area and slam down, creating a fortified stronghold.
MONSTROUS MAP UPDATE
With this being the first map update to Storm Point, our goal was to add new content and improve map features while not subtracting anything. We added a brand-new POI; a washed-up sea creature known as the Downed Beast—which is a unique combat experience for Apex Legends—an organic combat zone, and a refreshing change from man-made architecture. On top of that, we added a brand new PvE feature, IMC Armories, at four strategic locations around the map which can dynamically change the championship outcome. Be wary here, you will encounter waves of Spectres but if you survive you can earn sweet loot tailored to your loadout.
MAP ROTATION
The map rotation for the season for Saviors will be Storm Point, Olympus, and World’s Edge. We’re also removing the longer 2-hour rotation block. We felt that could be too long considering it could span the whole play session for some people.
RANKED RELOADED
Apex Legends: Saviors’ upgraded Ranked system adds tier demotions, entry cost adjustments, and a rework of Ranked Points to promote teamplay. The current Ranked goals revolve around Teamplay for Victory, and Accurate Skill & Better Competition. We are making a large number of changes that focus on these two core pillars, with the outcome that players will focus on playing as a team and playing for the win, and RP will be a more accurate representation of your overall game skill.
BALANCE UPDATES
Fortified Legends
- Fortified no longer reduces headshot damage
Crafting Rotation
- Flatline & Longbow coming out and are now floor loot
- Rampage & R-301 going into crafter
Gold Weapons
- EVA-8, Bow, Flatline, P2020, Spitfire
Helmets Buff
- Blue helmet headshot damage reduction increased from 40% to 50%
- Purple helmet headshot damage reduction increased from 50% to 65%
Kraber
- Headshot multiplier down from 3.0 to 2.0
- Damage reduced from 145 to 140
Rampage
- Increased reload time from 2.6 to 3.1
- Slightly increased handling times
LSTAR
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Overheat cool-off time increased from 2.5 to 3.6
- Slightly increased handling times
Devotion
- Damage reduced from 16 to 15
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Increased reload time from 2.8 to 3.2
- Draw time increased to 0.8 from 0.7
- Holster time increased to 0.75 from 0.65
- Raise time increased to 0.65 from 0.55
- Lower time increased to 0.6 from 0.5
Havoc
- Improved recoil at the start of the pattern
Dual Shell
- Removed from floor loot and crafting bundles
Mozambique & Peacekeeper
- Increased limb damage from 0.8 to 1.0
Crate Weapons
- Spitfire back to floor loot
- Mastiff into crate
Spitfire
- Damage decreased from 19 to 18
- Purple & Gold Magazine capacity reduced from 55 to 50
- Crouched hipfire spread increased
- Removed barrel attachment slot
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Increased reload time from 3.2 to 3.4
- Draw time increased to 0.8 from 0.7
- Holster time increased to 0.75 to 0.65
- Raise time increased to 0.65 from 0.55
- Lower time increased to 0.6 from 0.5
Mastiff
- Tightened blast pattern
- Ammo capacity reduced from 6 to 4
- Stockpile ammo: 28
- Damage per pellet increased from 11 to 14
- Increased pellet size
- Fire Rate increased from 1.1 to 1.2
Cells & Syringes
- Cells and Syringe spawn rates have been lowered by about 18%
Rampart Improvements
- Sheila spin-up time decreased from 1.75s to 1.25s
- Amped Cover deploy health increased from 45 to 120
- Amped Cover deploy time decreased from 4.25 to 3.6
Valkyrie
- Can no longer freely spin while launching during Skyward Dive
Out of Bounds
- When going out of bounds the following will be disabled:
- Legends Abilities
- Weapons, Ordinances and Survival Items
- Healing items (Will not cancel mid healing)
- All Active Passives (e.g. Valks Jet Packs)
World’s Edge
- Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
- Added some additional cover around Lava Siphon’s Lava Pit
- Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs
ARENAS PRICING ADJUSTMENTS
Thermites
- 100 → 75
Charge Rifle
- Lvl 1: 200 → 150
- Lvl 2: 200 → 150
- Lvl 3: 450 → 400
Longbow
- Base: 400 → 300
- Lvl 1: 250 → 200
- Lvl 2: 300 → 250
- Lvl 3: 400 → 350
Sentinel
- Lvl 3: 400 → 350
Bocek Bow
- Lvl 2: 250 → 200
- Lvl 3: 300 → 250
Triple Take
- Base: 600 → 500
- Lvl 1: 250 → 200
- Lvl 2: 300 → 250
- Lvl 3: 400 → 300
Devotion
- Lvl 1: 150 → 200
- Lvl 2: 250 → 350
L-STAR
- Lvl 1: 200 → 150
Havoc
- Base: 350 → 400
Hemlok
- Lvl 2: 250 → 200
- Lvl 3: 350 → 300
Prowler
- Lvl 2: 300 → 250
- Lvl 3: 350 → 300
BUG FIXES
- Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
- Fixed bug where Valkyrie could no longer use Jump towers if she has been previously shot down during her Ultimate.
- Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
- Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
- Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
- Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
- Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
- Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
- Fixed bug where the Sentinel could charge instantly when vaulting.
- Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the “waiting for players” screen.
- Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
- ARENAS – Fixed issue where Boosted Loader was missing on Wingman.
- Fixed issue where Finishers are not counted as damage towards Challenges.
- Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
- Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
- Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.
CRYPTO
- Fix for cases when Crypto’s heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
- Fixed issue when inspecting his Heirloom with the “Deadly Byte” skin equipped, can show missing arm texture.
- Fix for cases when players could recall their Drone instantly after activating their Ultimate.
- Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.
FUSE
- Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
- Fix for bug where players can extend Motherlode’s range if used on flyers, Crypto’s drone, loot drones, and Loba’s Bracelet.
HORIZON
- Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.
MIRAGE
- Fix for bug where the shield regeneration from Wattson’s ultimate would reveal Mirage’s location when he is invisible while reviving.
- Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.
PATHFINDER
- Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.
NEW CUSTOM MATCH SYSTEM
Custom Match is replacing the previous Private Match system.
- Custom Match QOL improvements:
- UI & Design Improvements.
- Custom Match now saves Team Names & Match Settings when returning from match to lobby.
- Match flow improvements.
- Added new launch parameters to pre-select viewing targets for Observer.
- Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
- Additionally, fixed the color duplication issue previously seen on the map overview
- Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.
Here are the official patch notes on the changes made to Ranked in Season 13:
The current Ranked goals revolve around two main pillars:
- Teamplay for Victory
- Accurate Skill & Better Competition
We are making a large number of changes that focus around these two core pillars, with the outcome that:
- Players will focus on playing as a team, and playing for the win.
- RP will be a more accurate representation of your overall game skill.
TEAMPLAY FOR VICTORY
Play for the Team
At Apex Legends’ core is a team-based game, so players should be rewarded at the team level. Now everyone on a team will receive some RP when one of them gets a kill.
Play for the Win
Apex Legends is a battle royale. Survival is the primary objective, and kills are what gets you there. Placing any limits on kills rewards puts an unintended emphasis and pressure on hitting these limits. So we are taking a different approach:
REMOVED: Kill RP Cap is removed
NEW: Base value of each kill is worth increasingly less, down to a minimum
Assist Rules
The current assist timer of 10 seconds is too short, allowing for simple retreats to break the timer. This creates unnecessary tension and is counterproductive to survival and winning the game.
CHANGE: Assist Timer: 10 seconds → 15 seconds
Following up on the revive assist marker change last in Defiance, we are also adding a ‘refresh’ to assist timer when a player is revived. With this change, if an enemy you helped knock is revived and immediately downed again by one of your allies, you’ll still be eligible for an assist credit.
NEW: Assist Timers are refreshed upon player’s revival
ACCURATE SKILL & BETTER COMPETITION
Tier Demotions
Your ranking is important and should be accurate when it comes to representing your current skill. Having the ability to demote out of a tier will allow a player’s skill to be reflected with more precision. In Saviors, we are introducing tier demotions with the goal of addressing the current struggle some players experience when they get promoted to a new tier but cannot climb higher in the ranks.
Demotions will create a better true distribution of skills across the ladder. Players will get demotion protection for three games. Once demotion protection is exhausted, dropping below the tier threshold will trigger a demotion penalty, dropping the player halfway down the previous division. (I.e. Masters → 50% of Diamond 1)
Similar to Ranked Arenas, rewards will be granted based on the highest RP threshold achieved.
MODIFIED: Tier Demotion Protection available up to 3 games lost after promotion into a higher tier
NEW: Players can demote out of a tier, halfway down to the previous division. (Masters → 50% of Diamond 1)
NEW: 100 RP Tier Promotion Bonus
Entry Cost Adjustments
There are two types of players within a tier: those who can consistently gain RP, and those who cannot. To smooth out this skill gap, we are adjusting entry costs across all divisions. Additionally, we are adding new entry cost breakpoints within the Master+ tiers to further filter for skill.
Modified: Entry cost increases on promotion into a new division
NEW: Masters+ entry costs further increase with total RP (5 RP every 1000 RP beyond Master Threshold up to 175 RP)
pathfinder skin fortnite
Division | |||||
---|---|---|---|---|---|
4 | 3 | 2 | 1 | ||
Bronze | 15 | 18 | 21 | 24 | |
Silver | 27 | 30 | 33 | 36 | |
Gold | 39 | 42 | 45 | 48 | |
Platinum | 51 | 54 | 57 | 60 | |
Diamond | 63 | 66 | 69 | 72 | |
Master | 75 |
Kill RP
We simplified and adjusted the Per Kill RP mechanics, and are now directly presenting the base kill values by placements.
In a battle royale, placing worse than the bottom half of the lobby is losing. Placements and kills are both important metrics in Ranked. Having kills without the placement should not constitute a success. In response, we have pulled down Kill RP gains for placing worse than 10th. Players placed in this region are likely to lose RP.
At the same time, having good placements with little to no kills will cause players to miss out on a majority of their RP rewards coming from the previously mentioned Kill RP changes.
14+
13,12,11
10,9
8,7
6
5
4
3
2
1
PLACE
5
10
20
30
45
55
70
95
125
RP
1
5
10
12
14
16
18
20
23
25
Kill/Assist RP
Kill Tier Differences
With the introduction of scaling entry costs and kill participations, we are softening the skill based RP modifiers on kills.
Modified: Killing a lower tier player grants slightly less reduced RP
Tier Differences | S12 Kill Modifier | S13 Kill Modifier |
-3 | 30% | 30% |
-2 | 50% | 70% |
-1 | 80% | 100% |
0 | 100% | 100% |
1 | 120% | 100% |
2 | 150% | 150% |
3 | 200% | 200% |
Introductory Tier
Bronze was the only tier without an entry cost. Any invested player would eventually climb out of it. So we are introducing a new tier: Rookie. This tier will sit below Bronze to act as a proper one time only, introductory tier to Ranked, and will not have any Ranked rewards associated with it. Existing players are unaffected by the introduction of the Rookie Tier, and can not be demoted into it, and likewise will not be reset into it on new splits or seasons.
NEW: Introductory ‘Rookie’ tier
MODIFIED: Bronze now has entry costs
RP Thresholds
To account for the increased influx of RP, we are adjusting RP thresholds for each tier and division to keep the difficulty and effort to achieve them relatively the same.
Modified: RP thresholds for all tiers and division adjusted. Length of each division is increased by 200RP
3rd Party Kill Stealing Fix
We have fixed a long standing issue where kill credits were unintentionally transferred from eliminated teams. Previously, when Team A downs players from Team B, and Team A is subsequently eliminated, players from any team can misappropriate these downed players on Team B for kill credits by executing them, regardless of their involvement in the initial conflict. This issue has been fixed and these kills are now properly voided. Kills are earned, not given.